package entity
{	
	import Sync.Stream;
	
	import flash.display.Sprite;
	import flash.utils.ByteArray;
	
	public class Entity extends Sprite
	{
		protected var m_handle:int;
		
		public function Entity(handle:int)
		{
			m_handle = handle;
		}
		
		public function onMessage(sender:int, instruct:int, stream:Stream):void
		{
			
		}
		
		public function logicStep(frameTime:int):void
		{
			
		}
	
	}
}